All Cards in Back 4 Blood
Back 4 Blood puts a twist on the zombie survival genre by introducing a deck of cards that a player can customize to boost their zombie killing prowess. You'll start each run with your starter card which will be the top card of your deck, and you'll add an additional card to your run at the beginning of each act. Here are all the cards to choose from, so you can plan your ideal strategy to face the horde.
Reflex Cards
Adrenaline Fueled | +100% Stamina, -75% Stamina Regeneration. When you kill an enemy, gain 10 Stamina instantly and an additional 10 Stamina over 5 seconds |
Brazen | +30% Melee Stamina Efficiency, +30% Melee Attack Speed, -5% Damage Resistance |
Breakout | Breakout: Hold a button to free yourself from Grabs, +50% Breakout Cooldown Reduction (Base 60 seconds) |
Cocky | +75% Weapon Swap Speed. When you take damage, your Accuracy is reduced by +20% for 3 seconds |
Combat Medic | +50% Use Speed. Heals teammates for an additional 20 Health when you revive them |
Cross Trainers | +20% Stamina, +20% Stamina Regen, +3% Move Speed |
Dash | +5% Move Speed |
Energy Drink | +40% Stamina, -5% Damage Resistance |
Evasive Action | When you take a hit for 10 or more damage gain +20% Move Speed for 3 seconds |
Fire in the Hole! | When you throw and Offensive Accessory, gain 20 Temporary Health and +20% Move Speed for 5 seconds |
Fleet of Foot | +10% Move Speed, -5% Damage Resistance |
Glass Cannon | +25% Damage, -30% Health |
Guns Out | +50% Weapon Swap Speed, -5% Damage Resistance |
Headband Magnifier | +125% Use Speed. When you take damage, you have a chance to be blinded for 1 second |
Hellfire | +45% Move Speed while firing, +5% Move Speed while not firing |
Hi Vis SIghts | +30% Aim Speed |
Hyper-Focused | +50% Weakspot Damage, -75% Aim Down Sight Move Speed |
Killer's Instinct | +30% Weakspot Damage, Disables: Aim Down Sights |
Mad Dash | +20% Sprint Speed, +30% Sprint Stamina Efficiency |
Mag Carrier | +30% Pistol/SMG Ammo Capacity, +10% Damage with Pistols and SMGs |
Mandatory PT | Team Effects: +15% Team Stamina |
Marathon Runner | No Movement Penalty for strafe and backpedal, Disables: Sprint |
Medical Expert | +15% Healing Efficiency, When you use a Medical Accessory, you gain +15% Move Speed for 15 seconds |
Meth Head | +40% Melee Attack Speed, +40% Melee Stamina Efficiency, Your Melee Attacks no longer stick in tough enemies, Disables: Aim Down Sights |
Miraculous Recovery | When you use a Medical Accessory, it has a 25% chance to have 100% increased effect |
Multitool | +75% Use Speed, -5% Damage Resistance |
On Your Mark... | When you exit a starting safe room your team gains +15% Move Speed for 30 seconds |
Olympic Sprinter | +30% Sprint Efficiency, -5% Damage Resistance |
Pep In Your Step | Precision Kills grant you +10% Move Speed for 5 seconds |
Pep Talk | +150% Revive Speed, -5% Damage Resistance |
Power Swap | Changing weapons within 0.75 seconds of reaching low ammo grants +20% Damage for 5 seconds |
Reckless | +40% Sprint Efficiency, When you take damage while Sprinting, you lose all Stamina |
Reckless Strategy | +30% Weakspot Damage, -5% Damage Resistance |
Reload Drills | +20% Reload Speed |
Rhythmic Breathing | +60% Stamina, -20% Slow Resistance |
Ridden Slayer | +20% Weakspot Damage |
Rolling Thunder | +35% Move Speed while firing with Shotguns, +10% Damage with Shotguns |
Rousing Speech | +225% Revive Speed, Disables: Offensive Accessories, Team Effects: +20% Reduced Incap Trauma |
Run Like Hell | +15% Move Speed, When you take damage, your Accuracy is reduced by 20% for 3 seconds |
Sadistic | Gain +5% Weakspot Damage for each Precision Kill in the last 10 seconds |
Screwdriver | +50% Use Speed, +10% Stamina |
Shooting Gloves | +25% Weapon Swap Speed |
Shredder | Each bullet hit causes the target to take +1% increased damage for 3 seconds (stacks up to 15%) |
Slugger | +5 Health, +10% Melee Stamina Efficiency, +20% Melee Attack Speed |
Smelling Salts | +100% Revive Speed |
Speed Demon | +6% Move Speed while using an SMG, +35% Reload Speed while using an SMG |
Stamina | +10 Stamina |
Steady Aim | +80% Aim Speed, -50% Aim Down Sight Move Speed |
Stimulants | Pain meds you apply also grant +10% Move Speed, +10% Reload Speed, and +10% Weapon Swap Speed for 30 seconds |
Stock Pouch | +30% Sniper Ammo Capacity, +10% Damage with Sniper Rifles |
Superior Cardio | +20% Stamina, +20% Sprint Efficiency, +5 Health |
Tunnel Vision | +50% Aim Speed, -5% Damage Resistance |
Utility Scavenger | You can sense nearby Quick Accessories. More Quick Accessories spawn |
Widemouth Magwell | +30% Reload Speed, -5% Damage Resistance |
Related: All Accomplishments in Back 4 Blood
Discipline Cards
Ammo | +10% Ammo |
Ammo Belt | +50% Ammo Capacity, -20% Stamina Efficiency |
Ammo For All | Team Effects: 10% Team Ammo Capacity |
Ammo Mule | +75% Ammo Capacity, Disables: Support Accessories |
Ammo Pouch | +25% Ammo Capacity |
Ammo Scavenger | You can sense nearby Ammo, more Ammo spawns |
Amped Up | When you exit a starting safe room, your team gains 50 Temporary Health |
Antibiotic Ointment | +20% Healing Efficiency |
Avenge The Fallen | Team Effects: When you or a teammate becomes incapacitated, all teammates gain +30% Damage, +20% Reload Speed, and Unlimited Ammo for 10 seconds |
Charitable Soul | Healing a teammate also applies 50% of the effect to you |
Cold Brew Coffee | +40% Stamina Regeneration, -10% Stamina Efficiency |
Combat Knife | Turns your Bash into a Knife that counts as a Melee weapon |
Combat Training | +5% Bullet Damage, +50% Bullet Penetration |
Controlled Movement | +40% Move Speed while aiming down sights with Sniper Rifles |
Down In Front! | While crouching you neither take nor deal Friendly Fire damage. +10 Health |
EMT Bag | +40% Healing Efficiency, -20% Stamina Efficiency |
Energy Bar | +20% Stamina Regeneration, 5 Health |
Experienced EMT | When you use a Medical Accessory, the target gains +20% Maximum Health until the end of the level |
Field Surgeon | +60% Healing Efficiency, -50% Use Speed |
Front Sight Focus | +20% Accuracy |
Group Therapy | When you use a Medical Accessory, all teammates heal for 5 Health |
Hunker Down | While crouching, gain +10% Damage Resistance and +40% Accuracy |
In The Zone | Precision Kills grant +5% Reload Speed for 5 seconds (stacking up to 10 times) |
Inspiring Sacrifice | Team Effects: When you or a teammate becomes incapacitated, all teammates heal for 25 Health over 20 seconds |
Knowledge is Power | +10% Weak Spot Damage allows players to see values for damage they deal and enemy health bars |
Large Caliber Rounds | +7.5% Bullet Damage, +100% Bullet Penetration, -20% Stamina Efficiency |
Marked For Death | Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies |
Meat Grinder | Gain +30% Move Speed and Accuracy while crouched and using an LMG |
Medical Professional | First Aids and Defibrillators also recover 15 Trauma Damage and 1 Extra Life |
Motorcycle Helmet | +15% Damage Resistance, +10 Health, Disables: Aim Down Sights |
Motorcycle Jacket | +5% Damage Resistance, +5 Health |
Natural Sprinter | +100% Stamina Regeneration, -50% Maximum Stamina |
Needs Of The Many | -20% Health, Team Effects: 1 Team Extra Life |
Optics Enthusiast | +30% Accuracy, -20% Stamina Efficiency |
Padded Suit | +10% Damage Resistance, 5 Health, -20% Stamina Efficiency |
Patient Hunter | Each second you Aim Down Sights increases your Damage by +10% (up to 3 stacks) |
Poultice | When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds |
Power Reload | Reloading a gun within 0.75 seconds of reaching low ammo will increase its magazine size by +30% until the next reload |
Quick Kill | +50% Accuracy, Disables: Aim Down Sights |
Scattergun Skills | +40% Reload Speed with Shotguns |
Silver Bullets | +10% Bullet Damage, +150% Bullet Penetration. When you kill a Mutation, you lose 5 Copper |
Support Scavenger | You can sense nearby Support Accessories. More Support Accessories spawn |
Tactical Vest | +30% Rifle Ammo Capacity, +10% Damage with Assault Rifles and LMGs |
Trigger Control | +25% Accuracy with Assault Rifles and Sniper Rifles |
Vanguard | Melee kills grant 1 Temporary Health to you and nearby teammates |
Weapon Scavenger | You can sense nearby weapons. More weapons spawn |
Related: Best Controller Settings in Back 4 Blood
Brawn Cards
Batter Up | +50% Melee Damage, 5 Health |
Battle Lust | Melee Kills heal 2 Health |
Berserker | Gain +10% Melee Damage, +10% Melee Speed, and +5% Move Speed for each Melee kill in the last 4 seconds |
Body Armor | +25% Trauma Resistance, -15% Ammo Capacity |
Bomb Squad | +100% Explosive Damage, 35% Explosive Resistance |
Broadslide | Precision Kills have a +20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters |
Buckshot Bruiser | When using Shotguns, gain Temporary Health for each pellet that hits |
Canned Goods | +40 Health, -30% Stamina |
Chemical Courage | Pain Meds you apply also grant +25% damage for 60 seconds |
Confident Killer | When you or your team kills a Mutation gain +1% damage (up to 15% until the end of the level) |
Demolitions Expert | +50% Accessory Damage, -15% Ammo Capacity |
Durable | +15% Trauma Resistance, +5 Health |
Face Your Fears | Gain 3 Temporary Health whenever you kill a Ridden within 2 meters |
Fresh Bandage | Heal 10 Trauma Damage at the start of each level |
Grenade Training | +25% Accessory Damage |
Health | +5 Health |
Heavy Attack | Charge: Hold the attack button with Melee weapons to burst forward. Charge attacks deal 100% increased damage |
Heavy Hitter | Melee hits against Weakspots deal 20 additional Stumble Damage |
Hydration Pack | +25 Health, -15% Ammo Capacity |
Ignore The Pain | +20% Melee Damage against Mutations. When you deal Melee damage to a Mutation gain 1 Temporary Health and recover 3 Stamina |
Improvised Explosives | +75% Accessory Damage, -25% Swap Speed |
Line 'Em Up | +100% Bullet Penetration with Assault Rifles |
Mean Drunk | +75% Melee Damage. Your Melee Attacks cleave through enemies dealing damage in a large area. Disables: Sprint |
Numb | Gain 15% Damage Resistance while you have Temporary Health |
Offensive Scavenger | You can sense nearby Offensive Accessories, more Offensive Accessories spawn |
Overwatch | Kills from greater than 15 meters grant 5 Temporary Health to teammates within 10 meters of the target |
Pyro | +100% Fire damage. Kill with fire grant you 3 Temporary Health. You can sense flammable objects nearby |
Scar Tissue | Take 1 less damage from all Ridden |
Second Chance | +1 Extra Life, +5 Health |
Spiky Bits | +25% Melee Damage, +10% Damage Resistance while using a Melee weapon, -15% Ammo Capacity |
Sunder | Melee hits cause the target to take +20% increased damage for 5 seconds |
True Grit | When you take a single hit for 15 or more damage, heal 8 Health over 5 seconds |
Two Is One And One Is None | You can equip a Primary weapon in your Secondary slot. -25% Swap Speed |
Vitamins | +15 Health |
Well Fed | -20% Stamina Regen, Team Effects: +10 Team Health |
Wooden Armor | +40% Trauma Resistance, -100% Fire Resistance, -100% Acid Resistance, -100% Explosion Resistance |
Fortune Cards
Admin Reload | When you stow your weapon it reloads, -15% Ammo Capacity |
Ammo Stash | Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower |
Bounty Hunter | When you kill a Mutation, gain 10 Copper (up to 300 per level) |
Box O' Bags | -10% Health, +1 Team Support Inventory |
Compound Interest | Gain 10% of your total Copper in each Safe Room |
Copper Scavenger | You can sense nearby Copper, more Copper piles spawn |
Double Grenade Pouch | +2 additional Offensive Inventory, -10% Damage Dealt |
Fanny Pack | +1 additional Support Inventory |
Fortune | Gain 25 to 50 Copper at the start of each level |
Grenade Pouch | +1 additional Offensive Inventory |
Hazard Pay | Gain 250 bonus Copper at the start of each level |
Highwayman | Pistol kills have a +2% chance to spawn ammo |
Life Insurance | +2 Extra lives, lose 50 Copper at the start of each level |
Lucky Pennies | Whenever you or your team loots Copper, you have a +35% chance to find 35% additional Copper |
Money Grubbers | Each time your team loots Copper, you gain 5 additional Copper stacking up to 100 additional Copper |
Mugger | Melee kills have a +2% chance to spawn ammo |
Run And Gun | You can shoot while sprinting |
Saferoom Recovery | Your Team heals 5 Trauma Damage and refills 10% Ammo at the start of each level |
Share The Wealth | Each teammate gains 100 bonus Copper at the start of each level |
Shell Carrier | +30% Shotgun Ammo Capacity, +10% Damage with Shotguns |
Shoulder Bag | +2 additional Support Inventory, -10% Damage Dealt |
Surplus Pouches | -10% Health, +1 Team Offensive Inventory |
Wounded Animal | Kills while at Critical Health recover 1 Health |
Looking for more on how to vanquish the Ridden? Check out our guide on Back 4 Blood card order and what corruption cards do in Back 4 Blood on Pro Game Guides.
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